Playing with grease pencil and a watercolor shader to achieve a Studio Ghibli-like vibe. It’s not quite there yet, but I would appreciate any feedback that can help me better my work.
I modelled everything because I wanted to learn the process, the only thing that I didn't create was the AI generated HDRI.
Wireframe with base meshes and an animation
Added grass blades using particles system, also added a turbulence node to make the effect of grass parting when the plane flies through.
Final render with HDRI and watercolor like textures that I made in the shader editor.